Mara Rinn wrote:RubyPorto wrote:I'm actually saying that if Nullsec had unlimited production lines, the overhead from stuff that cannot be changed (risks, transport, amortized station costs, etc) about Nullsec is still too high to compete with HS's unlimited, free, risk free, and convenient production lines.
So even if CCP buffed the hell out of Nullsec, I'd rather manufacture in HS unless there was an accompanying nerf to HS.
The only "nerf" that hisec would require is significantly reducing the number of NPC provided lines to levels comparable with other regions of New Eden. How many NPC manufacturing lines are available in Kusomonon as opposed to, say, the entire constellation of 304-QS, or the entire region of Branch?
This "nerf" would actually be buffing player-driven industry.
Running POSes in nullsec is already cheaper due to the reduction in fuel required for POSes in sov-held systems. Combine that with a nerf to mineral compression and you'll find that it's more effective for nullblocs to manufacture munitions close to the front lines (using imported tritanium and pyerite, because ain't nobody got the time for that).
Agreed. It would be buffing
HS POS use.
I don't think the fuel savings per line is enough incentive to move out of HS without more changes to HS (thus my proposal's "make ready a HS material multiplier"), but that's definitely a more interesting question than the "question" that's been dominating the thread for a while. Whether there are enough HS moons available to let fuel cost remain the only driving force behind the pull towards the greener pastures of Null is another interesting question.
I also don't think nerfing compression is the right answer. Even if you do, the only things that will cause to be built locally would be a few more T1 ships, since the total volume of the modules used to fit those ships is relatively insignificant.
[FakeEdit] Looked into it a little more, and nerfing mineral compression would actually decrease the benefit of producing locally, since, for instance, a ME100 Rokh compresses 148k m3 of minerals into 50k m3.[/FakeEdit]
At the same time, you'd be pissing off the logistics guys, and I really don't think they need to be forced to make extra trips (I may be biased here) since, as you pointed out, with current mechanics, you will not be sourcing Trit and Py locally in Nullsec (in part because you'd have to entirely mine out an Indy 5 system's grav sites [~57million m3 of ore]
twice to source the Trit for 1 Carrier).
TBH, I think I'd like to see a ship construction cost rebalance so that ships aren't quite so goddamn Trit heavy, but that's kind of off topic (and I have't spent too much time on the thought).